Showing posts with label Tekken 6. Show all posts
Showing posts with label Tekken 6. Show all posts

Thursday, May 22, 2008

Two more Tekken 6 cabinets in the US

SD-Tekken has been following the Tekken 6 status here in the US just about as well as anyone else online. Because of this, it comes as little surprise when they recently updated a post revealing that two new Tekken 6 machines were imported into the US. The first machine is located in Warick, Rhode Island at the Warick Mall TILT arcade. The second machine is in Houston, Texas (which is the second Tekken 6 cabinet in Houston) at The Galleria TILT. I also have it on good authority that there has been a machine imported at an arcade in or near Orlando, Florida, but I haven't been able to verify the exact location yet. If you happen to find any Tekken 6 machines in the wild here in the US, I would love to hear about it.

Wednesday, April 30, 2008

Amusement Journal Top 5's

Though it is a bit later in the month than I usually post these numbers, the Amusement Journal website has updated their February - March list for the top performing arcade games over the course of the last month. The survey is taken from a select group of arcades who are then polled and quizzed based on revenue earners and plays at the location.

Tekken 6 sits pretty on the top of the list. I'm not expecting this to change much in either the Arcadia magazine list or future Amusement Journal reports. For all intents and purposes, the game has been performing at a level that I would assume at least meets the expectations with some sources (such as The Stinger Report) going as far as saying that it is breaking most expectations and exceeding even some previous tracking highs.

Outside of Tekken 6, there isn't anything new sneaking on to the top 5 list from Amusement Journal. When the Arcadia numbers are available (in the next week or two), we should see a little shake-up with a couple of recently released games, but the smaller reporting by Amusement Journal has led to a fairly static top 5 for the month.

Out of the remaining games scheduled for a release in arcades in 2008, there are only three titles yet to be released that may vie for Tekken 6's top slot. Virtua Fighter 5R may push Virtua Fighter 5 ahead of Tekken for a time, especially if the game adds as much content as it has been promising. Street Fighter IV and King of Fighters XII may also be able to contend when they are released, but both games are subject to a possible slipping release date especially when considering the recent cancellation/postponement of the King of Fighters XII location test (more on that in another post).

Top 5 arcade titles
1. Tekken 6 (Namco Bandai, PS3 Board)
2. Virtua Fighter 5 (Sega, Lindbergh)
3. Mobile Suit Gundam: Seed Destiny vs. Z.A.F.T II (Banpresto/Capcom, System 246)
4. Guilty Gear XX Accent Core (Arc System Works, NAOMI)
5. Melty Blood Act Cadenza ver. B (Ecole, NAOMI)

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Friday, March 21, 2008

What is really going on with Tekken 6 and US arcades?


There is no denying Tekken 6's current status in Japan. Right now Namco Bandai's arcade game is currently riding a wave of popularity that sees it sitting pretty aggressively at the top of the list of the best performing arcade games on the market. Considering the length of time that Tekken 5 Dark Resurrection held one of the top 3 spots according to both Arcadia Magazine and Amusement Journal tracking, the chances are that Tekken 6 is also only beginning its run that should culminate with the same market success that its predessor received.

But despite this early positive performance, there have been some serious question marks surrounding the game for an international audience. While the Asian market (notably Japan and Hong Kong) have been enjoying the release of Tekken 6 for almost 3 or 4 months now, word of a UK or a US release has been relatively unforthcoming. This culminated with a report last week from SD Tekken that unequivocally stated that Tekken 6 will not be receiving an official release in the US.

At the time, the report was an acknowledgment of the current market mentality in a lot of ways. While no sources were named, it did strike an unnerving cord with me that Tekken 6 (arcade) may end up being forgotten in favor for the inevitable home console port of the latest game in the franchise. Regardless, I was holding off any final judgment on the situation until there were more definitive sources either confirming or denying the early speculation.

I have received word however that the situation is a lot more fickle than what I could have possibly imagined. An upcoming issue of The Stinger Report is currently set to feature an indepth look at the Tekken 6 situation and how it relates to the US and UK arcade markets. Though the article in question hasn't been circulated yet (it should be posted to the newsletter in the next week or so), I have had a chance to take a look at its sections in order to get a better feel for what Namco Bandai games may be doing in regards to what I presumed would have been a popular title for the company.

From the article:
The Stinger Report approached the key executives at both satellite divisions of Namco towards an official statement on these rumors. The contact was made at what is usually the busiest period for the amusement sales – the Easter / Spring Break buying period a very important revenue stream for manufacturers in America and Europe. Add to this the build up to the ASI exhibition – the first big show of the US season – and it was not unsurprising that no reply was forthcoming.

Well placed sources to Namco stated off the record that another reason for the tight mouth before ASI was that they had hoped that the situation regarding Tekken would have fallen off the radar. The company’s international division feeling lumbered to even have the machine on their books as they saw no real demand, and would be happy to be shot of the responsibility to have to sell it into a market they feel depressed, especially for a high price piece of ‘niche’ hardware.

Where with Tekken 5, Namco America had worked extensively on ‘localization’ (translation and hardware alteration to suit market requirements) the corporation did not want to spend this expense on an already expensive and impractical import. Rather than confirming they had abandoned selling the machine, they hoped it would just go away.
The article goes on, but the message is clear - despite the high entry price there is an obvious demand for Tekken 6 that is being attempted to be held back from Namco Bandai Game's downplaying the potential audience in the UK and the US. There are obvious concerns about the hardware, the pricing for example is an immediate detriment to some arcade owners who maybe considering the cabinet, however even with these concerns, the recognition of a potential audience is driving arcade operators to look at acquiring the game through unofficial means.

This sort of after-market purchasing is already beginning to undermine Namco Bandai's apparent position, and if it becomes widespread, may be set to cause a potential backlash at the decision which has made the process of obtaining a unit rather difficult for those interested.

It is true that the industry doesn't demand the attention it once did, however, to downplay the audience as it is apparent that it seems like the US and UK divisions of Namco Bandai Games are currently doing seems to be writing a self-fulfilling prophecy of failure and shrinking market presence. If gamers are going to expect this sort of narrow viewing of their audience (and the ostracizing of the 'hardcore gamer' as was done according to the Stinger article at ATEI London by the European division of Namco games), the response will not be one that Namco Bandai amusements will appreciate.

Furthermore, once again quoting from The Stinger Report, there is a major difference between the approach that was taken with Tekken 5 and the current attitude with Tekken 6.
With T6 the difference in player relations between Namco Bandai Gaming in Japan and the satellite is stark. In Japan the AM R&D team has worked closely with the player base, listening to their suggestions and requests and shaping the machines play accordingly. Previously Namco America had worked incredibly closely with the players – the 2004 ‘Tekken 5’ (System 256) US cabinet had been specially developed by the excellent American team, members of which had listened to players including the Joypad home game controller ports, creating localization and player based information; but sadly with T6 Namco Japan had other ideas.

Already released in Japan, South Korea, Taiwan, Hong Kong, Philippines, New Zealand, and even Canada the game has seen record breaking earning – supported by the secondary spend of the online connectivity (ranking) service, and the purchase of IC cards; so why not the UK or the USA? The Stinger Report approached a number of trade operator sources about Namco executive’s claims of a lack of interest in buying the game.

A major difference in the 2004 success of ‘Tekken 5’ (System 256) and the new release was blamed on the difference in pricing. Internationally Namco charged over $5,000 for the cabinet for T5 – a cabinet that confirmed to the norms usually requested by operators. In comparison T6 sits in a unique (Japanese style) HD sit-down cabinet, and is best operated with accompanying connected cabinets, and display screen – at a price of $16,000 per unit!
Beyond all else, this shift away from viewing the US audience as a potential market and exchanging with it an attitude of disinterest in building an alternative for their seperate regions will inevitably also hurt the US industry. While it is obvious that several regions are able to support $16,000 cabinets, the high pricing concerns could have easily been adjusted with specific region machines built to the demands of the market. The lack of interest due to cost is once again an example of a lack of motivation to try to re-engage an audience in the US that has fallen by the wayside to an industry who no longer views them as their base.

Reality is a harsh mistress, and though I can understand the corporate reasoning behind these decisions, it will be interesting to see if the 'gray market' sales of Tekken 6 will possibly cause a re-consideration of Namco Bandai's current trend of 'non-support'. However, as The Stinger Report also points out, that even these means may not end up being the best solution for gamers and arcade operators, as 'sources close to Namco’s International divisions stated that they are prepared to block those using unauthorized routes (Grey) to import machines. Operational issues regarding official IC card availability (a card can only be used 200 times), and the issue that international systems will need to be hocked-up to the online component of the game for updates, and that unauthorized machines will be locked out by Namco.'

The whole situation is creating a stark separation that is highlighting a negative trend towards traditional arcade fighting games in the US industry. With the inevitable PS3 port of Tekken 6 scheduled for later this year (which will undoubtedly be a million seller), the period of exclusiveness for Tekken 6 has already been severely limited by Namco Bandai's 'decision of indecision'. It really does seem that in a lot of ways, it is a situation of the company having no one to blame but themselves...

The Stinger Report ends on a note about the implications of the entire situation with future releases. There were rumors at one time that Namco Bandai's US division could possibly be handling the distribution of Street Fighter IV in the arcades stateside. It is readily apparent that this is probably not the case under the circumstances, and it calls into question of whether or not Capcom (who has no arcade division in the US anymore) will be finding a way to make Street Fighter IV's arcade release available to arcade operators. Is the reluctance to put Tekken 6 on the market going to negatively effect the perception of an audience for Street Fighter IV with Capcom? I would hope not, but at this stage I'm still shocked that there isn't more of a push to demand Tekken 6 via official channels.

For those interested in the full article on Tekken 6, including more insights on the entire breakdown of the game's availability in the US and UK, I recommend heading over to The Stinger Report and subscribing to the newsletter. The newsletter article should be coming out soon and it provides an even greater look at what exactly is going on that has caused the current course of action both on the part of arcade operators who want the game and a company who doesn't seem to want to be bothered to supply it...

There is always another side to every story, this one included. While I'm sure it would be great to receive official comments in regards to Tekken 6 (which has been hard to come by at this stage), over at the SDTekken site one Namco employee spoke up about the entire situation.
T6 in NA and other countries is a mere supply and demand equation. Ultimately, NA player’s penchant to sit on their asses until the game hits console has brought this upon themselves. No operator is willing to take the financial risk on T6 knowing the ROI will never be reached and player loyalty is only as long as the game remains off consoles

For Namco America we did everything we could, even hosting massive tournaments at our own loss couldn’t turn the boat around. Not only did operators lose tons of money in T5, Namco America did as well.

The real ugly is that players brought this upon themselves.
This seems to be the closest to an official statement as we may get. The attitude is a bit disturbing and self-defeatist, but none-the-less, shows the opinion that Namco Bandai's American arcade division has elected to take with Tekken 6.

And on that note, I think it's important to bring up that the second Tekken 6 machine been officially spotted in Southern California...

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Thursday, March 13, 2008

SD-Tekken reports Tekken 6 will not receive a US release in arcades

There has been a bit of speculation over the last couple of weeks as to when exactly distributors in the US would receive Tekken 6 cabinets. As has been pointed out previously, the game has failed to show up on the 'usual suspects' lists of companies that often times handle the distribution of Namco Bandai arcade games here in America. While no official sources were named, over at SD Tekken, one of the largest US based Tekken fansites, it is being reported that Tekken 6 will not be receiving a release in the US via official channels.

Of course, this won't limit arcade operators and distributors who choose to import the game, but as was pointed out in the article posted by SD Tekken, those wanting to get their hands on a cabinet will be facing some increasingly hefty price hikes. There are a few cabinets that can be found here and there, but it seems that for anyone who was expecting to see Tekken 6 meeting the same market penetration in the US as Tekken 5/Dark Resurrection will end up being disappointed.

As a side note, Kevin Williams of the Stinger Report posted a comment over at Arcade Heroes, where he states (prior to the latest revelation from SD Tekken) that he was going to be asking some tough questions in regards to this situation and how it relates to the US/UK distribution of the title to the Namco Bandai CEO at ASI in late March. It'll be interesting to see the response from an 'official source'.

I can't help but feel despite the obvious lack of faith in the US arcade industry by some companies, this may end up being a big missed opportunity due to the rabid fan base of the series. The only thing that I can see this really doing for the US base is drawing more fans away from arcades to begin with... Especially with the heels of an impending console release of Tekken 6 being planned late 2008.

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Friday, February 1, 2008

Tekken 6 Hidden Boss in action (slight spoilers)

Earlier this week, I saw a couple of images of Tekken 6's hidden boss posted over at SDTekken.com.

According to the original post that was put up by MarkMan, Nancy MI847J appears in the second to last stage (right before Azazel) and is a massive robot that uses her (its?) size to her (its?) advantage (the comparison with Kuma is really telling since as MarkMan points out - Kuma is one of the taller characters in the game). Nancy is unable to be stunned or juggled, meaning that most strategies revolving around the games new bound mechanics or classic wall juggle abuses are practically worthless against her (it?).

Today, SDTekken went ahead and linked to a YouTube video created by some players in the Hong Kong Tekken community that actually featured Nancy in action. I've embedded it below for easy viewing, but needless to say, if you want to be surprised - don't view the video.


My local game center is in the decision making process about whether or not they will be purchasing Tekken 6. I've been trying to encourage it since Tekken 5 Dark Resurrection has performed rather well around here, but the price point is really making them second guess the value. I'll be heading out for business soon, so I'm hoping that when I'm on the west coast I'll be able to locate an arcade that has a Tekken 6 cabinet in place. I'm looking forward to seeing the game in a more natural setting than a random warehouse...

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Monday, January 14, 2008

Tekken 6 Gamer's Vision tournament

[Video removed due to Stage-6 going down]

I saw this video linked over at Neo-Arcadia and decided that it was well worth being featured here as well.

Over on Stage6, a user by the name of MarcoRomeo has posted the video from Gamer's Vision's Tekken 6 tournament and includes a full hour and a half of footage of the game in action. Unfortunately, the footage isn't in high definition, but the quality is substantially better than most of the Youtube footage that has been floating around online since Tekken 6's release.

I will offer the advice to turn down the volume a bit before viewing... The announcer can get a little over zealous on occasions. Also, be warned that the file is a large video, so those who aren't on broadband may have a substantial wait while the video loads.

MarcoRomeo also has a few other Tekken 6 uploads that are worth checking out if your Tekken 6 "fix" hasn't been served enough from the Gamer's Vision video.

[Discuss on Forums]

Thursday, January 3, 2008

AM-Net's most anticipated arcade games of 2008

AM-Net has posted a public poll asking what your most anticipated arcade game is for 2008. Currently, Namco's Tekken 6 leads the voting with just under a quarter of the votes being cast for the latest entry in the company's ever popular Tekken series. Considering the success of Dark Resurrection in arcades over this past year in Japan, this shouldn't be a surprise that most gamers most anticipated arcade release just so happens to be the follow up in the franchise.

The top 10 is rounded out by Derby Owners Club 2008: Feel the Rush, BeatmaniaIIDX DJ Troopers, Street Fighter 4, Gundam vs. Gundam, Eternal Wheel, Lord of Vermilion, Horseriders, Quiz Magic Academy 5, and Arcana Heart 2.

Voting remains open until the 14th of January, so head over to AM-net if you want to cast a vote for a game you look forward to playing this year. If anything can be said about these polls, they definitely showcase the diversity of the Japanese arcade industry.

Wednesday, December 19, 2007

Tekken 6 movelist posted in a convenient PDF

Namco has posted the full movelist for each of the characters in Tekken 6 in an easily searchable PDF file. The PDF is only about 3MB, so if you are interested in checking out some of the changes to your favorite characters before the game makes its way stateside, this is your opportunity. I've only glanced through the file, but I can already tell that most of the returning characters have quite a few new tricks up their sleeves. Tekken 6 has already been released in arcades across Japan. Though the game is not seeing wide distribution in the US, gamers should be seeing it slowly trickle across North America as arcades jump on the new bandwagon. The PDF can be found here.

Friday, November 30, 2007

Tekken 6 Intro Trailer

andyelmo over at Gametrailers has posted the full arcade intro to Tekken 6. After watching Heihachi Mishima die at the beginning of the Tekken 5 intro, I'm a bit disappointed. But then again, when I first heard the words "Heihachi Mishima is dead", I became an immediate Tekken 5 fanboy. Of course, it didn't stick (it never does), but at least Namco Bandai let us believe that there was going to be a Tekken world free of Heihachi's "Iron Fist" at least for a short while (until we got to the end of the game that is)...

Tuesday, November 27, 2007

Tekken 6 Official Released (Spoilers ahoy on the final boss)

Early yesterday, Namco Bandai released a PDF press release announcing the official start of availability for Tekken 6 across arcades in Japan. In a lot of ways, this is an extremely ambitious release for the company due to the nature of the high definition cabinets as well as the new Cell-based hardware that the game is showcasing. It will be interesting to see how this performs, especially in the US where the game is not receiving a mass distribution like the previous Tekken titles received.

In addition to this news, a lot of new YouTube! videos have started to pop up on the internet featuring Tekken 6. In a handful of them, the new final boss of the series has been revealed. Don't scroll down or read below (or view the videos) if you want to be surprised.





SPOILER
The final boss in Tekken 6 is Azazel, a demon traditionally associated with goats of all things. He is a massive opponent in Tekken 6, easily the largest in the series history. For those who thought that Jin Pachi was evily delicious, you haven't seen anything yet...

The videos below are a couple shaky cam shots of the final boss in action...

Eddie vs. Azazel


Zafina vs. Azazel

Friday, November 16, 2007

SDTekken's IAAPA Tekken 6 Report

After months of having to rely on second hand reports out of Japan as the basis of about 75% of all Tekken 6 information, attendees at the IAAPA Expo in Orlando have had the opportunity to go hands on with the game for the first time in North America. For more information on the testing, including a great breakdown of the game from the High Score Online and SDTekken team, head over to High Score Online's official write up of the event. There are also a ton of great pictures of the promotional material and the cabinets on the article as well, so I highly recommend checking it out.

Most of the impressions of the game is information that we've already had for months now based on Japanese gamers' accounts, but there is a couple of bit of great "nuggets" about Tekken 6 revealed in the article. Jason Arney (of Namco Bandai Games America) has revealed to the High Score Online/SDTekken teams that Namco Bandai Games America will not be mass producing this cabinet as they have done with previous Tekken titles. Tekken 6 will also only be sold in North America as a dedicated cabinet; there will be no kit version of Tekken 6 due to the unique USB based hardware and necessary HD output.

This does mean that Tekken 6 may be a bit hard to find unless dedicated arcade owners make it a point to order the game. If you have a local arcade near you, it may be in your best interest to go ahead and plant the bug in the owner's ear that you feel Tekken 6 may be a good investment for his business should you want to see it.

The cabinets themselves are set to begin shipping sometime in January and will retail at around the $10,000 mark.

Tuesday, November 13, 2007

Tekken 6 Release Date Revealed

After a rather vague Fall/Winter 2007 target, Namco Bandai has finally revealed the official release date for Tekken 6. According to sources from the company, the new deluxe kits will begin shipping to arcades across Japan on November 26th (the regular units and PCB shipments will come sometime in December). Unfortunately, there is no word yet on when we should start to expect them stateside, but several sites such as Coinopexpress have the kit as being available for order as of November 30th. The game will ship on specially designed Cell-based arcade hardware - the first of its kind from the company.

Friday, November 2, 2007

New Series of Tekken 6 Images

Namco Bandai has posted a handful of new Tekken 6 images on the game's official website. We get our first shots of Eddie, but nothing too exciting by the way of anything new. The game is still shaping out for a solid late 2007/early 2008 release. With Soul Calibur 4 being developed by a different team within Namco Bandai, it makes you wonder how much inter-office rivalry there is between the two game development teams. A little healthy competition never hurt anyone, and perhaps the knowledge that the games are both going to see their way into gamers' hands next year is a motivating factor to push just a little bit harder.

Thursday, November 1, 2007

Tekken Movie Poster

Over at ComingSoon.net, the first poster for the live action movie adaptation of Tekken was posted online. I know that it's not fair to judge a book by its cover (or a movie by its poster in this case), but by the plot synopsis provided and the absolutely horrible poster, I can't help but think that this movie may be thrown very quickly to the top of the "Worst Video Game Movies Ever" category.

According to ComingSoon.net, Charles Stone has been selected to direct the film (he previously directed Mr. 3000 and Drumline), which is contrary to the original reports that I read that Dwight Little was directing (he was responsible for Free Willy 2 and Halloween 4 alongside his multitude of television credits). I'm not sure which one is correct, but the Internet Movie Database still lists Dwight Little as the director and Charles Stone as the writer.

More information is sure to come soon. The movie is set for a 2009 release.

For those who have a hard time reading the tag on the poster:

After the Great Terror Wars, governments fell...
Seven corporations rose from the ashes to rule all men...
Together they were known as The Iron Fist...
The mightiest of which was...
Tekken

Friday, October 5, 2007

New Tekken 6 Screenshots.

I'm loving these regular screenshot updates on the official Tekken 6 website. If there is one thing I really believe that most arcade game websites end up lacking is direct media of the game in action. I understand this in some regards, but everytime a new game like Tekken 6 draws the attention it has drawn, it makes me wish that other games would really press their web presence even a fraction of what Namco Bandai is doing with this title.

Of course not all games have the history or financial strength that the Tekken brand has, but how much effort does it really take to ensure that your titles have at least a respectable place on the web - especially when it comes to US releases for games.

Enjoy the pictures... Tekken 6 is looking truly outstanding and is rightfully being looked at as the technical feat that it is. A little interesting tidbit I'm not sure everyone has seen yet, but Tekken 6's visual effects engine has recently been honored for its innovation. Sony and Namco Bandai are striving hard to make sure the game succeeds on the new Cell-based arcade hardware. They are really pulling out all the stops and delivering a graphical tour de force that should attract a lot of attention when it finally hits arcades in 2008.

Saturday, September 15, 2007

Tekken 6 AM Show Videos

I posted a handful of Tekken 6 videos on one of my earlier posts this weekend, but quite a few more were uploaded by YouTube! user geesendou that I thought warranted a look. This is one of the games that I'm planning on featuring with a small write up just as soon I complete it, so be on the look out for it in the next day or so.

Bob vs. Kazuya -
Note Bob's special costume... He very well could be the only fighter I know who wears a hamburger on his head.

Armored King vs. Kazuya Mishima
Miguel vs. Bob
Miguel vs. Lei
Heihachi vs. Lei
Lili vs. Xiaoyu

The Amusement Journal Highlights the Most Popular Games at the AM Show

The Amusement Journal has highlighted the most popular games over the course of the past 3 days of the Amusement Show in Japan. Expectedly, Tekken 6 took the top spot on Day 1 and Day 2 of the event, but was surprisingly beat out on Day 3 by Deathsmiles. A lot of this can probably be attributed to the Day 3 lines that Tekken 6 was experiencing, which at one point was said to have reached about a 3-4 hour wait just to get some hands on time with the title.

I've posted the top 10 arcade games (excluding the list of prize and medal games which can be found here) on each day below for those interested:

Day 1
1. Tekken 6 (Bandai Namco)
2. Deathsmiles (AMI/Cave)
3. Basara X (Capcom)
4. Eternal Wheel (Taito/Square Enix)
5. Derby Owner's Club 2008: Feel the Rush (Sega)
6. Sega Race TV (Sega/AM-Plus)
7. Quest of D (Sega)
8. Mamonoro (G.Rev/Gulti)
9. Chase HQ 2 (Taito)
10. Half-Life 2 Survivor ver. 2.0 (Taito)

Day 2
1. Tekken 6 (Bandai Namco)
2. Deathsmiles (AMI/Cave)
3. Basara X (Capcom)
4. Eternal Wheel (Taito/Square Enix)
5. Sega Race TV (Sega/AM-Plus)
6. Derby Owner's Club 2008: Feel the Rush (Sega)
7. Quest of D (Sega)
8. Mamonoro (G.Rev/Gulti)
9. Chase HQ 2 (Taito)
10. D1GP Arcade (Taito)

Day 3
1. Deathsmiles (AMI/Cave)
2. Tekken 6 (Bandai Namco)
3. Basara X (Capcom)
4. Sega Race TV (Sega/AM-Plus)
5. Mamonoro (G.Rev/Gulti)
6. Eternal Wheel (Taito/Square Enix)
7. Quest of D (Sega)
8. Chase HQ 2 (Taito)
9. Derby Owner's Club: Feel the Rush (Sega)
10. D1GP Arcade (Taito)

Thursday, September 13, 2007

1up.com and GameVideos.com AM Showcase

Though there hasn't been any published articles from the American site outside of a small blurb on Tekken 6, 1up.com has sent Mark MacDonald to the the AM show to capture some videos for GameVideos.com. Unfortunately (due to the loud noise in the hall), the videos have no sound, but are some of the best we've seen when compared to some of the other YouTube! hand camera. I've posted the Sega Race TV Feature below... The other videos are: Deathsmiles Stage B-2, Virtua Fighter 5 ver. C Revision, Quest of D, Tekken 6 Combat, Tekken 6 Opening Cinematics, Tekken 6 New Fighters, and Mamonoro. (As just a sidenote, the Mamonoro video is mislabeled as Illvelo. Just thought I'd mention that in case anyone wondered what was the deal with the listing.)

No word yet on if they are going to be at the show later today as well, but I'll keep my eye on the Ziff Davis family of sites to see if they have more videos posted or articles listed the next couple of days.

YouTube! AM Show Video Collections

Another small collection of YouTube! hand cam videos posted a few hours ago.

Deathsmiles (Cave)
Additional Deathsmiles YouTube videos can be found here: 1, 2, 3, and 4.

D1GP (Taito)


Tekken 6 (Namco Bandai)
Additional Tekken 6 videos can be found here: 1, 2, 3, 4, and 5.

Mamonoro (G.Rev/Gulti)
Additional Mamonoro videos can be found here: 1.

Illvelo (Milestone)
Additional Illvelo videos can be found here: 1.

Derby Owner's Club 2008 (Sega)


Sengoku Basara X (Capcom/Arc System Works)
Additional Basara X videos can be found here: 1.

MotoGP

Monday, September 3, 2007

Tekken 6 Web Updates - More Bob!

I have a couple of Tekken 6 web updates to report. First off, the character gallery has expanded a little more now. Move lists are still not available, but there are 16 characters now posted with their background story profiles. Secondly, a new series of screenshots hit the web as well, showcasing the latest build of the game. Fortunately for Bob lovers, we get our first look of him in game on page 2 of the screenshot update page. (His alternative costume makes me smile.)

Check out Tekken 6's official website for all the details.