Showing posts with label Capcom. Show all posts
Showing posts with label Capcom. Show all posts
Tuesday, July 15, 2008
Street Fighter IV System trailer
With E3 occuring this week in Los Angeles, new media from Street Fighter IV has been popping up across the internet. The video I've embedded below comes courtesy of Game videos and while it doesn't showcase anything new, it does at least provide a few seconds of footage for each of the characters in the game. Unfortunately the soundtrack also isn't as inherently cool as the Faith No More Street Fighter IV trailer, but you can't win them all...
Posted by
RyanDG
at
5:57 PM
Labels:
Arcade,
Capcom,
Fighting,
Street Fighter,
Street Fighter IV
Sunday, July 13, 2008
Street Fighter IV Guide
Event Hubs, the group responsible for the great Street Fighter III Third Strike guide, has opened their initial strategy pages for Street Fighter IV. Currently the moves lists as well as basic game details have already been updated for the known cast of characters. I'm hoping that as time goes on, the Street Fighter IV guide becomes as all encompassing and visually impressive as the Street Fighter III guide is now. The use of videos in order to demonstrate specific examples really works well, especially with some of the more difficult techniques for new players to master.Street Fighter IV is being released to arcades this week with the official launch scheduled for the 18th (all stats and data stored before then will be cleared on the day of the launch). Though some early reports are stating that some locations already have the final version of the game, I'm still looking for verification that this is accurate and not just testing versions pulled out prior to the game's release (since the last few test locations were able to keep the machines from my understanding).
Street Fighter IV will be here in the US at E3, ComicCon, and EVO. There's still no word on whether or not it's going to be offered through any sort of official arcade distribution channels however, so these may be some of the only chances US players will have to get their hands on the game prior to the consumer release later this year.
Posted by
RyanDG
at
2:58 PM
Labels:
Arcade,
Capcom,
Fighting,
Street Fighter,
Street Fighter IV
Tatsunoko vs. Capcom video footage...
Even though I have a post going that is updated with all of the new information I stumble across for Tatsunoko vs. Capcom (which can be found here), a Gametrailers user earlier today put up a huge selection of videos from the location test that I feel is well worth its own post. There are quite a few shaky cam moments, but overall, this is the most coherent footage we've seen from the location test of Capcom's new vs. fighting game. I've embedded one below, but the rest can be found at the links underneath it.
Alex/Tekkaman vs. Tekkaman/Ken Washio
Tekkaman/Morrigan vs. Hurricane Polymar/Alex
Tekkaman/Alex vs. Soki/Hurricane Polymar
Soki/Yatterman vs. Tekkaman/Chun Li
Ryu/Batsu vs. Ryu/Casshan (this is followed up by the character select screen as well as a short burst of Yatterman/Hurricane Polymer vs. Ryu/Casshan)
Chun li/Alex vs. Soki/Yatterman
Alex/Tekkaman vs. Tekkaman/Ken Washio
Tekkaman/Morrigan vs. Hurricane Polymar/Alex
Tekkaman/Alex vs. Soki/Hurricane Polymar
Soki/Yatterman vs. Tekkaman/Chun Li
Ryu/Batsu vs. Ryu/Casshan (this is followed up by the character select screen as well as a short burst of Yatterman/Hurricane Polymer vs. Ryu/Casshan)
Chun li/Alex vs. Soki/Yatterman
Posted by
RyanDG
at
8:21 AM
Labels:
Arcade,
Capcom,
Fighting,
location test,
Tatsunoko,
Tatsunoko vs. Capcom
Thursday, July 10, 2008
Tatsunoko vs. Capcom Location Test Information
[Last update - 9:14 am, Saturday July 12th]With the first location test for Tatsunoko vs. Capcom currently underway in Japan, I've decided to go ahead and post a link thread highlighting some of the random tidbits of information that is coming out of the test. This post will be updated throughout the weekend as new details are provided in regards to Tatsunko vs. Capcom's character roster, game systems, and maybe even the full details on the arcade hardware...
From early details of the event, there are currently only one set of vs. units at the arcade in Akihabara. I'm waiting for a few images of the set up, but once again the no camera policy looks to have been strictly enforced, so images may have to wait for just a bit longer (it seems like it's easier for people to get a few pictures towards the end of the test rather than at its beginning).
Over at Kobayan, the moves list/flyer from the event was scanned and posted online. It's a bit hard to read the moves list, but the four button scheme (weak, medium, heavy, and tag/partner) doesn't seem to be hurting the game much when it comes to their basic move sets. Now whether or not the loss of one attack button will hurt the normal move variety on the other hand is a completely different question...
Based on the list, Gold Lightan was not currently playable at the event. He only served to cap off as the 'boss' of the location test. A shame if you ask me, but I'm guessing Capcom needed a bit more work before they balanced his play type with the rest of the roster... Or perhaps he was never meant to be playable at all?
A few interesting techniques picked up from the flyer found here and here -
Assist - Partner/Tag button
Switch Character - 4 + Tag
Baroque - Tag + Any Attack
If you have any red remaining in your life bar, you are able to sacrifice the rest of the red bar with an attack cancel that will power you up shortly based on the length of the bar you sacrificed.
Aerial Rave - 23 + Strong
Same concept as Marvel, but everyone's Aerial Rave is now performed with Down + Strong.
Variable Aerial Rave - 236 + Tag
Switches out a character during an air combo - the light glow that some people may have noticed during the Chun Li switch out portions of the promotional video were probably picking up on the Variable Aerial Raves... It uses up one bar.
Variable Combination - Tag during a Hyper Combo
Variable Counter - 412 + Tag
An Alpha-counter like assist maneuver.
Mega Crush - All 4 attack buttons
A strong attack that uses up two bars and some life...
Delayed Hyper Combo - Any doubts that this is a vs. game now?
Gamespot now has a short preview up from the location test. Though a lot of the information delves into what we already know, there are a couple of good points to pick up on from the preview. The first is that Capcom is currently testing Tatsunoko vs. Capcom in Taito Viewlix cabinets. This doesn't necessarily imply any specific hardware, but it is an interesting note from the location test. The second bit of information that the article brings up is a great breakdown of the characters at the location test. Though it doesn't go too much into details, the summaries posted are enough for fans to sink their teeth in while they wait for a more in depth analysis.
Shoryuken is reporting that Tatsunoko vs. Capcom will be at EVO 2008 for a location test alongside Street Fighter IV and Street Fighter HD Remix. If you haven't booked your flights for the event, now may be the time to do it...
A leaked image of the character select screen has been floating around now... It showcases the wheel system being used for the location test for Tatsunoko vs. Capcom. Unfortunately, it doesn't give any sort of hint to the possible number of characters, so I guess we're going to have to keep on guessing. I've heard rumors of around 24-ish, but take those with a grain of salt, as it's anyone's guess right now...First video from the location test has been posted up on Youtube. With the game being featured on Viewlix cabinets, the monitors are all widescreen displays which is a bit odd considering that every screen shot we've seen so far of Tatsunoko vs. Capcom has had a 4:3 aspect ratio. I'm not sure if the game is being built for a widescreen ratio or if the game at the location test simply had it's display stretched for the Viewlix cabinets...
(New videos will be posted below as I find them.)
Alex/Tekkaman vs. Tekkaman/Ken Washio
Tekkaman/Morrigan vs. Hurricane Polymar/Alex
Tekkaman/Alex vs. Soki/Hurricane Polymar
Soki/Yatterman vs. Tekkaman/Chun Li
Ryu/Batsu vs. Ryu/Casshan (this is followed up by the character select screen as well as a short burst of Yatterman/Hurricane Polymer vs. Ryu/Casshan)
Chun li/Alex vs. Soki/Yatterman
Posted by
RyanDG
at
5:20 AM
Labels:
Arcade,
Capcom,
Fighting,
location test,
Tatsunoko,
Tatsunoko vs. Capcom
Wednesday, July 9, 2008
Street Fighter II HD Remix Extreme Combos
I've heard that if you use the word 'extreme' in a topic title it will get more attention. After watching this combo video on VSFighting.com (a new video site dedicated to fighting game movies), the only thing I could think of was extreme so I went ahead and decided to run with it.
The video is a short combo display of what's possible in the Remix mode of Super Street Fighter II Turbo HD Remix. From the new tricks (including some nasty hurricane kick abuse by Ken a la Akuma style), it's becoming quite clear that my own expectations of what HD Remix would be delivering are incredibly short sighted compared to what the final product may potentially be. It also is clear that I haven't spent enough time with the Beta messing around with the new Remix mode (I think I'm going to get right on that this weekend)...
The video also showcases some more Ken juggling dragon punch fun, but from what Sirlin has stated over at SRK, this has already been removed from the latest version of the game (but can't be updated on the XBLA beta due to the way that downloads have to be set and approved so long in advance).
It'll be interesting to see what happens when the full cast of characters is really exploited in the final release of Street Fighter II HD Remix. With as many changes the roster is going through (with everything from damage tweaks to input tweaks), balancing the game and being able to identify easily abuseable techniques may end up becoming a balancing act for the designer's in and of itself... If all else fails, the game will feature the original Super Turbo, so perhaps that's going to be the fail safe for Capcom.
Posted by
RyanDG
at
5:41 AM
Labels:
Capcom,
Combo Videos,
PSN,
Super Street Fighter II Turbo HD Remix,
XBLA
Tuesday, July 8, 2008
First Tatsunoko vs. Capcom video up on Nico Douga
Nico Douga registration required of course, but the video is pretty amazing... All of the shots from the leaked 2ch screens from yesterday are directly from this promotional video. I'm looking for possible YouTube links for an english audience... Once I come across one I'll be sure to post it as well.
Update - Youtube link found -
I'm really digging the music.
From the video an interesting fact is that it looks like Gold Lightan isn't able to be paired up with another fighter. He looks like he only has 1 life bar...
Monday, July 7, 2008
Tatsunoko vs. Capcom updates #2 - Release date
The wave of Tatsunoko vs. Capcom updates have been building over the last couple of weeks since the announcement of the game's first location test. In addition to a couple of flyers posted earlier today on the NeoGAF forums, another series of shots have been leaked from 2ch and feature some of the new characters and the game in some pretty detailed action shots. To round off the triumvirate of updates on Tatsunoko vs. Capcom today, AM-net is also revealing that the game is being targeted for a December 2008 release window.There are a few things that we can gather from all of the information being posted today. In the promotional flyer, Tatsunoko vs. Capcom is being featured with a 4 button layout similar in style to the one used in Sengoku Basara X. When this is taken with the relative 4:3 aspect ratio the screens seem to be sporting, it leads me believe that the game is more than likely being developed on the same hardware that Sengoku Basara X is featured on in arcades and will serve as an easy 'update' for arcade owners to switch out the game in the current Basara X cabinets. This is speculation of course, but it would make sense based on what we know so far (and roughly speaking - the game doesn't look like it's that far above what can be expected from the system 246/256's technical power).
4 more characters have also been confirmed. Though early speculation was spot on with the revelation that Morrigan and Hurrican Polymer were set to be featured in the game, the other two recently revealed characters (and part of the silhouettes featured on the game's official site) were a bit harder to guess. However they were confirmed with today's updates - Soki from Onimusha (Capcom) and Gold Lightan (Tatsunoko) will both be playable characters in the game.
The first location test for Tatsunoko vs. Capcom will begin this weekend. The game's official website has been updated pretty quickly after character reveals, so hopefully the profiles for the new fighters will show up online prior to the location test.
With it being so early in the game's development cycle and so many characters already shown off, I'm beginning to wonder if the cast of Tatsunoko vs. Capcom may end up rivaling Marvel vs. Capcom 2...
Friday, July 4, 2008
Hey look, it's Akuma! ...And Gouken? (Street Fighter IV)
Despite being released later this month, another location test for Street Fighter IV was planned for this weekend, July 4th - July 6th in Nagoya. Because of this, I've been watching for updates as they may pop up on the official Street Fighter IV website and other Capcom fansites and was happy to find this morning that a new animated video has been posted by Capcom. The latest video (found here), is part of their animated feature that showcases the characters in Street Fighter IV in a series of promotional videos. The latest video shows off Ryu, Akuma, Ken, and for a brief moment, Gouken. Considering the hints that Capcom has been leaving that Gouken may be playable, it should be interesting to see if anything new pops up at the location test this weekend (or maybe left as a surprise for the game's official release?).
Monday, June 30, 2008
Tatsunoko vs. Capcom updates - First location test and more new characters [Updated]
Over at Game Watch, the first location tests have been announced for Tatsunoko vs. Capcom. On the weekend of July 10th - July 13th, Tatsunoko vs. Capcom will be in Tokyo at the Akibahara Hey and Ikebukuro GIGO arcades. On July 25th - July 27th, Capcom will then move the tests to Osaka at the Sega Avion center. According to the flyer posted, a new character will also be shown off at the event, but astute gamers will probably already recognize that the latest issue of Arcadia Magazine (scans can be found over at Kobayan) have shown that the two characters announced for the game yet not appearing in the flyer are Yatterman Gou and Alex. (Pics can be found here and here). With the two new additions, the character roster now features Alex, Ryu, Batsu, Chun Li, Tekkaman, Ken Washio, Casshan, and Yatterman Gou.
Over at the game's official website, a new update was made to the comic style information pages, including a brief blurb on the location test. On the page opposite of the one that showcases the location test's information, a series of characters are shown in silhouette with the only detail focused on the bottom half of Alex. While it's not clear who the other characters on the page are, it doesn't hurt to speculate...
Based on what I can see, the first silhouette from the left is Yatterman Gou. The second silhouette from the left appears to have bat wings coming from her head, so the basic assumption would lead me to believe it's either Morrigan or Lilith from Darkstalkers. As for the rest of the characters it's a bit hard to say. I can easily see Dante from Devil May Cry being the character just to the right of Alex that looks like he's holding a sword, but that may be stretching it a bit without any more detail.
If I'm right about these two characters, in order to even out the number of Tatsunoko and Capcom characters left in the image the last two characters on the page would have to be Tatsunoko properties.
Anyone have any ideas?
The silhouette in the background looks like it has to be robotic at the very least... I've also heard that the other character that is crouching in the lower right may be Hurricane Polymer...
(Location test information on Game Watch via Kotaku)
(Update - Dengeki Online has some clean images of Alex and Yatterman Gou in game here)
Posted by
RyanDG
at
5:56 AM
Labels:
Arcade,
Capcom,
Fighting,
location test,
Tatsunoko,
Tatsunoko vs. Capcom
Wednesday, June 25, 2008
And this is what Beta's are for...
As just a follow up to my previous post, I thought everyone would get a kick out of this... When I mentioned that I was interested to see what kind of shake-ups would occur with the Remixed mode in Super Street Fighter II Turbo HD Remix, this isn't quite what I had in mind.
(Thanks to UC1 on NeoGAF for pointing out this 'enlightening' video)
(Thanks to UC1 on NeoGAF for pointing out this 'enlightening' video)
Posted by
RyanDG
at
9:13 AM
Super Street Fighter II HD Remix Beta now on Xbox Live
For gamers who purchased Capcom's recent Wolf of the Battlefield: Commando 3, Capcom has launched the free beta of Super Street Fighter II HD Remix earlier today. Unfortunately, I didn't have much time to really sit down with it before work this morning, but from the little time I did spend I'm pretty satisfied with the experience. Of course it is a bit limited right now (I wish they would've given us someone other than Ryu vs. Ken...), but the promise of the additional features as well as an already fairly solid online net code means that the game may be able to win over some of its critics yet...
Considering the countless hundreds of hours I've already sunk into Super Turbo in arcades and online, I'm eagerly waiting to see all of the changes Capcom is planning for the Remixed mode. The tier lists in Super Turbo are pretty well set, and despite the game's impeccable balance, there are some characters that basically draw dead in certain match-ups. The Remixed mode has the possibility to change all that, and I'm hoping that enough has been done to really shake things up a bit. The prospect of 'relearning' Super Turbo has me excited.
I'm going to mess around with the beta for a little while as I wait for the game's official release. I'm still not sold that the game looks as well as I would've liked, but in the beta itself everything is slick enough that it doesn't bother me as much as I would've thought. The interface does scream 'Flash', but not in an obnoxious way.
Capcom has already launched a beta feedback forum for people to begin to talk about their experience with the game's online play (there are some people complaining about some hiccups and crashes, but that's what the beta and the forum is here for). There is still time to get involved in the beta by purchasing Wolf of the Battlefield, so if you haven't already and are interested, go ahead and take the plunge. Wolf of the Battlefield is a fairly decent game (a bit easy) and it gives you access to the beta until August.
Posted by
RyanDG
at
8:15 AM
Thursday, June 19, 2008
Two new Tatsunoko vs. Capcom characters
Over at the Madman Cafe forums, The Shift posted two new scans from OtonaFami magazine revealing the latest two additions to the Tatsunoko vs. Capcom line-up. Joining Ryu, Chun Li, Casshan, and Ken Washio are Tekkaman from the Tatsunoko side and Batsu (from Rival Schools) from the Capcom side. Hopefully Batsu's presence will signify the addition of some of the other Rival Schools roster (I'm still dreaming that somewhere in Capcom's future line-up the Rival Schools are getting dusted off for a new entry in the series, but I digress...). From my understanding a promotional video is supposed to be shown off from the game soon, but when exactly Capcom is planning on unveiling it is up in the air.[Update] - Kotaku posted a link over to Dengeki Online which showcases the two new characters in a few new images.
Friday, June 6, 2008
Super Street Fighter II Turbo HD Remix Combo video
Despite some wonky anatomy issues on some of the characters, the Super Turbo HD Remix project is coming around nicely. The official Capcom blog posted this video and a small write-up by the game's producer Rey Jimenez earlier today. The video showcases a few of the combos that are possible in the game's remix mode (one of Ken's combos for example look like they may end up surprising some people).
Even out of Captivate 2008 I haven't seen an official release date for SSF2T HD Remix yet, but hopefully it won't be too much longer. The build shown off last week added Akuma and Dee Jay to the current publically 'playable' cast of characters (which brings the grand total up to four counting Ryu and Ken) which isn't too promising for a time line, but fortunately an open beta test is coming 'very soon' according to Ray Jimenez.
With Street Fighter IV on the horizon as well, the window for SSF2T HD Remix may end up being very limited... It'll be interesting to see just how close together the two games hit.
Posted by
RyanDG
at
4:02 PM
Monday, June 2, 2008
Stealthy pictures of Street Fighter IV's movelists
Frankie over at Hobby Media was able to sneak in a few shots of the movelist art at this past weekend's Street Fighter IV location test at the HEY Akiba game center. Some of the new character portraits on the overlay have been drastically improved since they were last seen, but it looks like the old adage of teaching an old dog new tricks is carrying over a bit into Street Fighter IV's move lists. There are some slight changes to the returning Street Fighter 2 cast, but for the most part Capcom seems to want to stick with the tried and true.
Saturday, May 31, 2008
Capcom rocks Street Fighter IV with Faith No More
Okay... Forget every complaint I've had about Street Fighter IV. Tonight Capcom launched their first television commercial for Street Fighter IV and they have redeemed themselves in my eyes for one reason and one reason alone...
Faith No More.
Later tonight another trailer will also debut on Street Fighter.com, so you may want to keep an eye for it. As for me, I'm going to rewatch this brilliant example of early 90's alternative rock awareness over and over again.
(As a side note, the trailer was clearly for the home console versions of the game... Probably at the request of Gamestop who is featured prominently at the end. Surprised that the PC version isn't mentioned or isn't even available for pre-order. I wonder if that's a sign it is going to be a Steam exclusive.
The fact that the arcade version wasn't brought up was fully expected, but also a little disappointing in the grand scheme of things.)
Faith No More.
Later tonight another trailer will also debut on Street Fighter.com, so you may want to keep an eye for it. As for me, I'm going to rewatch this brilliant example of early 90's alternative rock awareness over and over again.
(As a side note, the trailer was clearly for the home console versions of the game... Probably at the request of Gamestop who is featured prominently at the end. Surprised that the PC version isn't mentioned or isn't even available for pre-order. I wonder if that's a sign it is going to be a Steam exclusive.
The fact that the arcade version wasn't brought up was fully expected, but also a little disappointing in the grand scheme of things.)
Thursday, May 29, 2008
No love for a US Street Fighter IV arcade release?
Yesterday Capcom issued a press release revealing that Street Fighter IV would be coming to the PS3, Xbox 360 and PCs. Though this wasn't a huge revelation, what was notable in its absence was any mention of an arcade release for the game.
I would've written this off as Capcom USA catering their press releases for their target audience (the console gaming crowd in this respect), but after thinking on it for a day, I can't help but get the nagging feeling that we are looking at how the whole Tekken 6 US arcade release situation began; a complete antipathy towards any potential the US arcade industry may have on the part of the developers (or in this case rights holders) of the game.
I'm willing to accept certain realitites about the US industry.
I'm willing to accept that the market for a Street Fighter IV arcade release in the US is not near the market that once saw its predecessors being bought and played in droves. I'm willing to accept that there may be additional difficulties in providing a US release by way of hardware and standard operations. I'm even willing to accept that the number of arcades that would be able to sustain a Street Fighter IV cabinet may not necessarily seem 'worth the trouble' on the part of Capcom USA. But with all this in mind, I wonder how much effort is really being made to provide the option for arcade owners in the US to purchase the game without going through importing middle-men that end up raising the prices for their own 'cut'.
At the very least, a simple acknowledgement of the arcade version of Street Fighter IV in the press release would've been nice. I'm not giving up hope yet, but I think any chance of Street Fighter IV coming to US arcades will once again rely on importers. Perhaps when the embargo on Capcom's Captivate event lifts there may be some good news in regards to the game's future status...
I would've written this off as Capcom USA catering their press releases for their target audience (the console gaming crowd in this respect), but after thinking on it for a day, I can't help but get the nagging feeling that we are looking at how the whole Tekken 6 US arcade release situation began; a complete antipathy towards any potential the US arcade industry may have on the part of the developers (or in this case rights holders) of the game.
I'm willing to accept certain realitites about the US industry.
I'm willing to accept that the market for a Street Fighter IV arcade release in the US is not near the market that once saw its predecessors being bought and played in droves. I'm willing to accept that there may be additional difficulties in providing a US release by way of hardware and standard operations. I'm even willing to accept that the number of arcades that would be able to sustain a Street Fighter IV cabinet may not necessarily seem 'worth the trouble' on the part of Capcom USA. But with all this in mind, I wonder how much effort is really being made to provide the option for arcade owners in the US to purchase the game without going through importing middle-men that end up raising the prices for their own 'cut'.
At the very least, a simple acknowledgement of the arcade version of Street Fighter IV in the press release would've been nice. I'm not giving up hope yet, but I think any chance of Street Fighter IV coming to US arcades will once again rely on importers. Perhaps when the embargo on Capcom's Captivate event lifts there may be some good news in regards to the game's future status...
Wednesday, May 28, 2008
Street Fighter IV boss revealed (home console platforms also announced)
Earlier today Videogamerx uploaded a few new Street Fighter IV scans including one of the new boss character, Seth. While I'm happy that we are getting an original boss for Street Fighter IV, I'm a little surprised that Capcom has once again decided to opt for the almost nude, buff male character for its 'end game' (I'm already getting flashbacks of Gill). I'm also reminded of Urien, especially with the shoulder charge being pictured in the scan (long lost brother, cousin, uncle's nephew perhaps?).
In addition to the first details of Seth, the link above also provides some concept character pieces of Fei Long and Dan (!!!). I can't make out any of the details, but I'm hoping that this constitutes an announcement of their inclusion into the game. If so, this bodes extremely well for more new (old?) character prospects (I'm holding out hope that Capcom loves Deejay as much as I do).
In other Street Fighter IV news, late yesterday Kotaku broke the first 'official' console announcement for the game that I've seen. Like the leaked rumors revealed earlier last week, Capcom is currently planning Street Fighter IV for the Xbox 360, PS3, and PC. There were no new or exciting details in the press release, but with the Captivate '08 event starting two days from now, I'm sure there are still a few more surprises in store for Street Fighter fans.
I was a bit surprised at first to see the game listed for PC release, since I didn't feel like Capcom would really offer that direction for fans. I'm pleased though, since it would be my platform preference outside of the actual arcade game, but it makes me wonder if it is going to be a retail release or a digital release or both. Some of Capcom's games are currently available on Steam, so it wouldn't be too much of a surprise to see Street Fighter IV pop up there. I wonder what PC fans would be more eager to accept in the long run?
I'm still looking for any news on a US release of the actual Street Fighter IV arcade game. Desite the early promise being made that the game would make it to US arcades, there seems to be a bit of hesitancy in making that happen right now. I'm a little worried that with the console announcement made so soon Capcom is hoping that any 'hype' of a US arcade release will die down if a port is released prior to this winter (which I believe is the target release date for the console game).
If anyone out there has heard anything or knows of any additional details in regards to Capcom USA's efforts in trying to bring the arcade game stateside, I would love to hear it.
[Update - By the way, did anyone notice the giant countdown on the Capcom's Street Fighter World site?]
Posted by
RyanDG
at
5:32 AM
Tuesday, May 27, 2008
Capcom's Street Fighter IV development blog promises big things May 30th
The Street Fighter IV developer's blog was updated today. Based on what was said, this past weekend's location test went well for Capcom, however there are still a few changes in the works for Street Fighter IV before its July/August release date. According to the developer's blog, some fairly large announcements are being planned for Street Fighter IV later this week. To start with, at Capcom's Captivate '08 event in Las Vegas, Ono (the game's producer) will be on hand to provide attendees with some new information about Street Fighter IV. This will be accompanied with several website updates as well as a Famitsu Weekly article (which may be coming out prior to Captivate if it will be in this week's Famitsu Weekly). I have a feeling part of what we are going to learn is a console platform unless Capcom has found an arcade distribution partner for Street Fighter IV in the US.
Capcom has also stated that they are planning on revealing a new boss for Street Fighter IV. I'm hoping for a new character (it's what the blog hints at), but I wouldn't be surprised if we are simply getting the official 'reveal' of Akuma since we haven't seen him yet and early reports list him as being 'important' to the game's story arc.
Monday, May 26, 2008
Street Fighter IV 5th Location test videos
This past weekend was the fifth and perhaps final location test for Street Fighter IV. While Capcom didn't show off any new characters, it was the first time that the full network capabilities of the game were put onto display. Players from Akihabara and Osaka were able to compete in versus matches against one another as well as participate in an online-enabled 'leaderboard'.
There have been videos popping on YouTube from the test, so I went ahead and embedded a few below for those interested. From the first hand reports coming out of the event at the SRK Forums, there were only a few changes made between the current build and the build seen at the last test. The game's speed has been increased slightly, there are some alternate character colors now available, and a few minor tweaks have adjusted the tier rankings slightly. Chun Li and Ryu also had their character models update that has improved their overall look.
Zangief vs. E. Honda
Vega/Claw vs. E. Honda
Guile vs. El Fuerte
As a side note, several online sources have been claiming that Street Fighter IV popped up on the Capcom European press site this past weekend with several platforms associated with the game. Supposedly (before the site took down the listing), Street Fighter IV was listed for arcades as well as the PS3, Xbox 360, and PC. I think it's safe to say that the PS3 and Xbox 360 are practically a given once the time comes for a home console port, but it should be interesting if the PC is also in the game's future... I'll keep an eye out for any more information.
There have been videos popping on YouTube from the test, so I went ahead and embedded a few below for those interested. From the first hand reports coming out of the event at the SRK Forums, there were only a few changes made between the current build and the build seen at the last test. The game's speed has been increased slightly, there are some alternate character colors now available, and a few minor tweaks have adjusted the tier rankings slightly. Chun Li and Ryu also had their character models update that has improved their overall look.
Vega/Claw vs. E. Honda
Guile vs. El Fuerte
As a side note, several online sources have been claiming that Street Fighter IV popped up on the Capcom European press site this past weekend with several platforms associated with the game. Supposedly (before the site took down the listing), Street Fighter IV was listed for arcades as well as the PS3, Xbox 360, and PC. I think it's safe to say that the PS3 and Xbox 360 are practically a given once the time comes for a home console port, but it should be interesting if the PC is also in the game's future... I'll keep an eye out for any more information.
Posted by
RyanDG
at
4:19 PM
Labels:
Arcade,
Capcom,
Fighting,
location test,
Street Fighter IV
Wednesday, May 21, 2008
New Capcom arcade cross-over
I was told a little earlier today that some scans were available online showcasing a new Capcom cross-over property. After scouring the internet, I stumbled across them over on 2chan hoping that perhaps Marvel and Capcom had decided to play nice... Of course, I was promptly disappointed when I saw the game that had my friend up in a tizzy about was Tatsunoko vs. Capcom, but after letting the disappointment slide that I wouldn't be seeing Captain America and Spider-man vs. Ryu and Chun Li in 2008, I started getting excited.
From the scans, it's a bit hard to make out any detail. All I can see right now is that the game is apparently 2D (but not sprite based - it's hard to tell - but the source of the scans is saying 2.5D) and will feature properties from the vast Tatsunoko line-up including Gatchaman (Ken Washio and Casshan are shown off in the scan) competing in 2 vs 2 cross-over battles against the Capcom line-up (Chun-li is the only one I could make out, but if you squint hard enough it looks like Ryu is in the top right corner of the scan throwing a Haduken). While nothing is given, I am personally hoping that we get some nice Samurai Pizza Cats vs. Viewtiful Joe action... Other properties from Tatsunoko include Speed Racer, Tekkaman, and Space Ace.
The game is currently being planned for a Winter 2008 release in arcades. The developer of the title wasn't clear in the scans, but if I find that out in the course of more searching (or get a cleaner scan) I'll be sure to post that as well. Tatsunoko previously had a fighting game released by Takara on the Playstation 1. It wasn't anything special, but hopefully Capcom will be bringing a certain pedigree with them into the game's development...
[Update - I've found a better scan over at Videogamerx (courtesy of Recap over on the Postback forums). The new scan confirms that Ryu is the fighter I was squinting at earlier...]

[Update #2 - Famitsu now has some direct feed images up... The game is definitely 2.5D - polygons on a 2D plane. It looks pretty good though - better than I thought it would for sure. The new images can be found at here (remember since its Famitsu, direct linking may not work...]

[Update #3 - The game's official website has launched here. Don't get too excited it's just a teaser...]
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