Tuesday, February 12, 2008

Street Fighter Online Mouse Generation details and customization screens

I'm fairly sure that most Street Fighter fans have seen the current Street Fighter Online Mouse Generation "experiment". If you haven't, feel free to check out the website for the game here or head over to Famitsu for some of their previous coverage. You can also check out this forum post by lech for just a small taste of fan reaction including some Game Watch links.

Now that you're read up on the game, 4gamer.net has posted a new article about SFO Mouse Generation and an upcoming closed beta featuring 4 characters from the game (Chun Li, Ryu, and two originals). In addition to the basic information provided about what we can expect from the beta, 4gamer also goes into quite a bit of detail into the gimmicky customization options that are being built as the cornerstone of the game.

Each character is built of a head, body, two arms, and two legs that can be adjusted and changed per the player's whim. In addition to these basic "builds", there are numerous accessories and special details that can be added to futher customize and personalize your own character in Street Fighter Online Mouse Generation. Each part of the body will also open up specific moves that will allow you to also create a special move-set unique to your own frankenstein monster. Give Ryu Chun Li's legs for example and not only does he have a nice pair of thighs, but he also has the ability to perform a spinning bird kick. Give Chun Li Ryu's arm and fists, and all of a sudden, she now can shoryuken with the best of them.

If this sounds confusing, random, and a bit chaotic, it definitely is. Because not only do the move sets change and appearances change with different body parts, but the basic character stats including speed and power are also tweaked based on what you decide to use. What this ends up doing is ensuring that unless you are using vanilla designs, each player should have their own take on the "ultimate Street Fighter".

The controls behind Mouse Generation are what has surprised most people. Unlike a traditional Street Fighter game, Mouse Generation will be controlled solely by a mouse. The left click will throw a punch, the right click will throw a kick, and any variety of "gestures" with clicks will perform specific special moves. The example provided by 4gamer.net in their write-up was that the Hadouken can be performed by holding the left mouse button and gesturing towards your opponent.


In a lot of ways, SFO: Mouse Generation is essentially being marketed as the Smash Brothers of the Street Fighter universe. Not only are the characters being called "action figures", but the backgrounds of giant bedrooms and specific character inspired set pieces are all being designed with a very loose interpretation of the Street Fighter series as toys. No word yet on how many Street Fighter characters will end up playable in SFO: MG, but from what I've seen in the customization screens, some characters who don't make the final cut may end up being able to be created via the accessories and bonus items available (Vega's claws strike me as obvious).

I'm hoping that Zangeif at least will make an appearance. Because then we can finally answer what will happen if you gave Chun Li Zangief's head, because I'm sure that has been bothering Street Fighter fans for ages...

For more information on Street Fighter Online Mouse Generation, check out the official website for the game (you can also view a demonstration movie there as well).

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