Fear not fans, this isn't Dead Aim ver. X.
by Kristan Reed -
I'm not convinced that shooting zombies in the face will ever be a dull thing to do. Maybe it's the satisfying way their brains explode all over the screen with a 'thunk', or the rasping guttural moan in that split second of realisation as their arm splits off from their torso. Even Capcom's really bad Gun Survivor games had a certain charm about them. It's about disconnecting your brain, adopting a spaced-out expression and focusing your entire being into your trigger finger.
But, to date, Resident Evil shooters have been a story of massive, inexplicable missed potential. The first two in the series were, frankly, awful, and even the relatively well-regarded Dead Aim on PS2 was ultimately a bit shallow, way too short and blighted by some pretty bland sections. Combining the explorational, puzzle-solving adventure side of Resident Evil with proper light-gun thrills was an ace idea, but not one Capcom seemed confident enough to fully flesh it out. Continued...