Wednesday, April 18, 2007

Eurogamer - Resident Evil Umbrella Chronicles

When Resident Evil Umbrella Chronicles was announced as being an on-rails zombie shooter (think House of the Dead), it ended up causing a lot more questions than it answered. Could an arcade style format successfully translate into a Resident Evil project despite previous failures? How long would the game be? Would the atmosphere be retained? Fortunately, Eurogamer has the inside scoop on some additional details of the Resident Evil title hot on the heels of Capcom's Gamer's Day.

Fear not fans, this isn't Dead Aim ver. X.

by Kristan Reed -
I'm not convinced that shooting zombies in the face will ever be a dull thing to do. Maybe it's the satisfying way their brains explode all over the screen with a 'thunk', or the rasping guttural moan in that split second of realisation as their arm splits off from their torso. Even Capcom's really bad Gun Survivor games had a certain charm about them. It's about disconnecting your brain, adopting a spaced-out expression and focusing your entire being into your trigger finger.

But, to date, Resident Evil shooters have been a story of massive, inexplicable missed potential. The first two in the series were, frankly, awful, and even the relatively well-regarded Dead Aim on PS2 was ultimately a bit shallow, way too short and blighted by some pretty bland sections. Combining the explorational, puzzle-solving adventure side of Resident Evil with proper light-gun thrills was an ace idea, but not one Capcom seemed confident enough to fully flesh it out. Continued...