Thursday, June 25, 2009

New King of Fighters XII trailer and a pushed back release date

King of Fighters XII has been having some conflicting reports in regards to its upcoming release date. The early July release window has been pushed back at two major retailers, Gamestop and Amazon, to July 20th and July 28th respectively.

While this should give me a little more time to play around with BlazBlue, I've already switched into King of Fighters mode and have spent more time finessing my game on some of the older titles in the series. Because of this, I'm looking forward to seeing KOF '98 UM on the Xbox Live Arcade on the date that King of Fighters XII was first supposed to be released - July 8th.

Based on the netcode of the recently released Garou Mark of the Wolves, the online play in both King of Fighters '98 and King of Fighters XII should be a little disappointing, but serviceable. I've had some up and down quality matches, but overall everything has been as I expected - medicore. Garou's online play is highly dependent on the distance you are from your opponent, and unfortunately the game doesn't do much to mask some serious issues when you get outside of the 'idea' range.

Hopefully if Garou shares the same system that King of Fighters XII will for online match-ups there's some additional work going on to improve the set up for the retail release of King of Fighters XII at the very least. It's easy to be spoiled by 2DFighter...

Sunday, June 14, 2009

Street Fighter IV PC Benchmarking tool

4Gamer.net released a benchmark tool for the upcoming PC version of Street Fighter IV.

Using the performance options, it is possible to be able to test how well the PC game will run on your system with a myriad of different settings and filters. Considering how much variation there is between the minimum and recommended system settings with most PC games (and their subsequent in-game performances), this tool is a great option that gamers can use to see if Street Fighter IV will deliver the performance they want out of Capcom's fighting series. The benchmark goes through several matches and a character montage and in the end provides the average FPS for the course of the test and a ranking for your computer.

I had a couple of crashes over the course of the benchmark, but I'm hoping those are not going to be indicative of what I should expect out of SFIV since my FPS were averaging about 80fps otherwise. Despite the couple of hang ups, it makes me wish other companies would consider releasing programs like this prior to PC releases. It would definitely help solve some of the issues that pop up from hardware configurations.

Street Fighter IV PC is scheduled for release later this month.

Tuesday, June 2, 2009

Tatsunoko vs. Capcom getting an online mode for US release - or not?

Tatsunoko vs. Capcom was a game that wasn't supposed to be able to make it stateside due to licensing concerns, but due to fan demand, Capcom has made it happen. In a press release posted earlier today, Capcom has announced some additional features will indeed be making it into the US release of the Wii fighting game after being rumored for the last couple of weeks.

First and foremost, Tatsunoko vs. Capcom will have an online mode via the Wii's WiFi online. The online features will include Friend battles, Rival battles, Free battles, and Ranked battles. While it's not explicitly stated it in the press release, I'm assuming that Capcom will be using the same roll back style algorithms used in Street Fighter HD Remix and GGPO. After the disappointing online modes featured in Smash brothers on the Wii, hopefully this should satisfy the appetite for online play in a traditional fighter for Nintendo's console.

In addition to the online mode, Capcom has also announced that one character would be cut from the roster due to licensing issues, however, in its place five new characters would be added. It's not mentioned who the character is that was cut, but Gatchaman, Hurricane Polymer, and Casshern were all mentioned in the press release as available in game. With E3 currently showing off a build of the game, it shouldn't be long before the details of the new characters (and the cut one) are available.

The game will also feature new mini games as well as an 'enhanced' story mode.

As a small side note, Seth Killian on the Capcom Unity forums has also stated that several of the glitches that were in the original release of the game will be addressed. No word yet though on the glitch that affected combos if played in 4:3 or 16:9 modes.

The current release date for Tatsunoko vs. Capcom in the US is Winter 2009.

UPDATE -
Capcom has sent out a retraction on the original Tatsunoko vs. Capcom press release. According to the new press release (featuring a lovely apology for sending out the wrong one), Capcom has stated that they are only looking into the possibly of adding online play and new characters. As of right now, neither are confirmed.

I don't know what to think of this, but after getting the fan base hyped up over the inclusion of online play, this change is a major let down. While it isn't saying that online play isn't going to happen, the back peddling is a bit disappointing. Hopefully Capcom gets this worked out otherwise they may have a bit of a mess on their hands.

On the plus side, to me, this almost sounds like the information they revealed yesterday simply was not supposed to be out in the open yet rather than an outright denial. Perhaps some issue with the online infrastructure that has Capcom concerned enough to keep their options open?. We'll just have to wait and see how this plays out.

New press release and 'apology' is below:

Hi everyone,

Yesterday, an incorrect version of the Tatsunoko vs. Capcom press release was sent out. The correct version is now available on the press center.

Also, you can find the text for the correct version of the release below.

Thanks!

-Capcom PR Team


TATSUNOKO VS CAPCOM™ ULTIMATE ALL-STARS COMES TO NORTH AMERICAN Wii™ OWNERS THIS WINTER

The Latest in Capcom’s Popular VS Series Combines Beloved Japanese Anime and Capcom Characters

LOS ANGELES, CA, E3 Expo — June 2, 2009 - Capcom®, a leading worldwide developer and publisher of video games, today announced that the next entry of the company’s popular VS fighting series, TATSUNOKO VS. CAPCOM™ ULTIMATE ALL-STARS will be coming to Wii™ this winter.

TATSUNOKO VS. CAPCOM ULTIMATE ALL-STARS pairs well-known characters from Capcom’s roster of games with some of Japan’s most beloved characters from anime powerhouse Tatsunoko Production. From Capcom’s 30-year history comes characters like Ryu and Chun-Li from the Street Fighter® series, Morrigan from Darkstalkers® and company mascot Mega Man® Volnutt from Mega Man Legends. Tatsunoko’s near half-century of Japanese animation excellence is represented by the likes of Ken the Eagle and Jun the Swan from the Science Ninja Team Gatchaman® anime (known in North America as Battle of the Planets or G-Force), cybernetic warrior Casshan and comedic action hero Yatterman No. 1. All together, there are more than 20 colorful combatants to choose from in order to form the ultimate tag team combination.

Gameplay will instantly set fighting game fans’ fingers twitching, combining elements from Capcom games like Street Fighter and previous entries in the VS series, TATSUNOKO VS. CAPCOM ULTIMATE ALL-STARS is a fun fighting game designed for all levels of players. Players choose from the combined roster of fighters to create their favorite two man/woman/cyborg/robot tag team, rotating on the fly between the two players throughout the course of each match. Those new to the genre will appreciate the game’s bright visual style and simplified four-button fighting controls. Hardcore Capcom fighting fans will dig in to the game’s depth, uncovering huge Aerial Rave combos and unique Variable Assists, gorgeous Ultimate Hyper Combos, and Variable Combinations that combine the capabilities of two members of the player’s tag-team to unleash huge damage.

TATSUNOKO VS. CAPCOM ULTIMATE ALL-STARS is new version of the game that released in Japan in arcades and on the Wii in December 2008. Capcom is looking into adding new features to the game, including possible additions of several new characters from both Capcom and Tatsunoko, and is exploring the option of online gameplay. TATSUNOKO VS. CAPCOM ULTIMATE ALL-STARS will work with a number of different control devices, including Wii Remote™ and Nunchuk™, Classic Controller, GameCube Controller and various third-party joysticks designed for the Wii.

About Tatsunoko Production Co., Ltd.
Tatsunoko is a Japanese animation company founded in 1962. The studio debuted in 1965 with its first TV series Space Ace. Since then, the studio has produced numerous original works. The studio boasts highly popular characters which transcend time and space. Its most renowned works include Speed Racer and Science Ninja Team Gatchaman, which are also highly acclaimed overseas. More information can be found on the company’s Japanese website at http://www.tatsunoko.co.jp.

ABOUT CAPCOM
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including best-selling franchises Resident Evil®, Street Fighter®, Mega Man® and Devil May Cry®. Capcom maintains operations in the U.S., U.K., Germany, Tokyo, Hong Kong and Korea, with corporate headquarters located in Osaka, Japan. More information about Capcom can be found on the company web site, www.capcom.com.

Capcom, the Capcom logo, Resident Evil, Mega Man, Darkstalkers and Devil May Cry are either registered trademarks or trademarks of Capcom Co., Ltd., in the U.S. or other countries. Street Fighter is a registered trademark of Capcom U.S.A., Inc. Gatchaman is a registered trademark of TATSUNOKO PRODUCTION CO., LTD. “Tatsunoko VS Capcom” is developed and published by Capcom Co., Ltd., partially licensed by TATSUNOKO PRODUCTION CO., LTD. Wii and the Wii logo are trademarks of Nintendo. © 2006 Nintendo. All other trademarks are owned by their respective owners.

Monday, June 1, 2009

Ilvelo coming stateside

I was e-mailed a link from a reader showcasing UFO Interactive's E3 line-up. While it sat in my inbox for about a day or two, after looking over the details, there is a rather surprising addition.

Based on the release from the company, UFO Interactive is intending on bringing the Milestone shooter Ilvelo to US Wii's to round off the company's previous Milestone releases (which included the compilation of Karous/Radio Allergy/Chaos Field) for Nintendo's console. No further information has been posted yet in regards to the title, and unfortunately I was unable to make E3 this year, so hopefully we'll be seeing a bit more information in regards to Ilvelo's US release from other sources before too long. The game is pretty standard Milestone affair, so that's either going to be good or bad based on your opinion on the company's previous outings. Though I'm glad to see another shooter release, I fall somewhere in the 'it's okay' category.

I can only hope that they keep the Japanese box art the same for the US release... I don't think that's too much to ask. While there is no word on pricing yet, I'm guessing that Ilvelo will more than likely debut at the pricing for the Ultimate Shooting Collection/The Monkey King/Heavenly Guardian for the Wii and ship for around $29.99.

Thursday, May 28, 2009

Raiden 4 (Xbox 360) US trailer

While UFO Interactive has been teasing a stateside release for Raiden IV for a while now, it is nice to see an official confirmation that the game will be coming via a press release on UFO Interactive's website. I can see where some people may level the criticism that Raiden IV tends to be a bit formulaic, but personally I wouldn't listen to them as long as you enjoy the franchise. Despite Raiden IV not reinventing the genre, it offers an extremely satisfying Raiden experience with a some nice extras thrown onto the Xbox 360 port. Raiden IV will be released in August for $39.99.